I created a few 'dummy' tests during lectures... but they were very simple. (In conventional terms; this means that they were rubbish). So to show off the idea of guides a bit more... I wanted to push the boat out a bit. It started off with a exceptionally simple Bi-plane model. Nothing fancy here...
Now, time to have fun with this! The advantage with linking the propellor and plane was that I could move the plane; and the propellor (with rotating blades) would go with it! Score! The next step was to build a highly complicated-looking cityscape (or... several cuboids); and to create a line through it. This line was to act as the guide for the plane's journey.
Link it up and away it goes! The plane, with supporting propellor, religiously follows the line through the tower blocks and away off into the distance (Or sunset... or whatever is cliche nowadays). Slight problem... the plane stays still. It follows the line... sure... but does it move to follow the line? Does it point its nose to follow? No, of course not. Luckily, this was easily ammended. With the 'AutoKey' function selected; it was simply a case of slowly going through the frames; and where the plane should ideally bank/turn... rotate the plane to fit. The great thing here is that 3DS Max automatically moved the plane into the positions. Thus... several keyframe alterations later... and the plane now looks like it's flying through the cityscape. One final touch to add...
Let's stick a camera onto it! Let's have a pilot in said-plane. Again; this was nice and easy. Create a camera and place it on top of the plane (See above pic). Then; much like the propellor... link it! And suddenly you have a camera that sticks on top of the plane and follows it on its winding course.
Of course; the camera suffers from slightly similar problems to the plane. It follows the path and rotates... but the view is always focussed on the same place. As a result; the view would sometimes be obscured (For example, when the plane tilts upwards). Thus; it was once again a case of following the camera along its path; and altering where it points at different stages.
And there it is! A pilot looking around as he navigates his way through a cityscape. The second half is a little bit confusing and it's easy to get lost. My bad... (At the end; the pilot looks behind them. They were meant to look at the city behind them... but the wings only decided to obscure the view... so you have a nice view of the tail).... oops...
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