Pulling the edges a little bit more to create more of a flowing jelly-like body... I had the main head of the jellyfish done. Time to test out a few textures on it... translucent shader with opacity turned down low. And there's the result! Now you can see why I pushed it in on itself: The inner segment added a little bit more to the translucency, and helped to create more of a strange pattern, than just a see-through dome.
A sphere that had the vertices pushed about here, there and everywhere and generally made a complete mess of; formed a nice blob for the 'innards' of the jellyfish. Blast that with some translucent shader and...
Now this is jumping ahead a bit. I'm afraid this was one of those "Let's try this out.. oh WOW! I'm keeping that!" moments. The clam was textured with a few simple patterns (Running a long similar lines to the coral), and a few bubbles were also made (Spheres coated with a texture that had 0 opacity and a high specular level)
I also wanted to give lighting a quick test. So, in a similar style to previous images, I placed a couple of 'omni' lights around to give the whole scene some light, and created a spotlight to act as the main source of lighting for the scene. All the lights were given a blue tint to them, as well as the environment light being given a turquoise edge. In addition, some volume fog was also added (Albeit very little. Around 0% Near - 34% far, if my memory serves me well). Not bad for a quick playabout...
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