I don't care if this is only 6 pictures long, or only took around 10-15 minutes when I knew what I was doing... the clam gave me a lot of grief...
It had to be done though. The rock was looking funky, but needed the topper. It had to be clam. Don't ask me why... it's a clam thing. Anyway, this clam is in fact around Version 4-5 of many failed clams. Most fell prey to wonky lips or crashing when I tried to pro-boolean out the grooves on its back. This one, however, worked a treat!
Instead of working from flattened spheres or lines, like the last bunch... this one was started off with a box of all shapes. The segments were all bolstered, to give me more points to move about and work with. Starting off nice and easy, entire rows/columns of vertices were moved up, and others down, creating the zig-zag pattern seen here. As you can see: Zig-zag lips and grooves both taken out with one stone! Literally a minute job!
This is when it got slower. This was all about sitting down and pulling points here and there. Raise some, drop others and squeeze them into place. A few were even rotated. That's one thing I only just discovered... When editing the vertices (the blue dots), you can rotate selections as well as moving them! Sweet!
Taking the shell shape, it was cloned and flipped. There it is! A basic clam shape! Hmm... looks a little... 'rough', for want of a better word. Needs something... what if we hit it with a little bit of 'TurboSmooth'...?
Perfect! Now that's really fixed it a treat! Talk about good luck!
Taking the shell shape, it was cloned and flipped. There it is! A basic clam shape! Hmm... looks a little... 'rough', for want of a better word. Needs something... what if we hit it with a little bit of 'TurboSmooth'...?
Perfect! Now that's really fixed it a treat! Talk about good luck!
All it needed now, was a pair of smoochable lips. Simply made from a cylinder (With more segments for more editing goodness), and then cloned... they were planted and moulded around the front of the clam.
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