Sunday, 16 November 2008
Assignment - The Gallery
Assignment - June - Phase 7 : Finishing Touches
And so it was placed into the scene. At the time, this was the finished product (and was at the time of my 'Stop the Clock' post)... However, when I looked at this image next to the previous 2... it seemed a lot weaker and lacked the 'impact' I wanted. Yes, the 3D work was there, and arguably better than the other 2... but it just didn't look as awesome... The background was the weak link here. I had to concede that I needed to find a suitable image to act as the backdrop...
And looky looky what I found from 'All the Web' (Google can kiss the seat of my pants). This absolutely beautiful underwater image immediately caught my eye for obvious reasons. I had to use it as the backdrop. It was just perfect!
This is it placed onto the scene fresh from the interweb. An exceedingly superior version the custom-built one! The lens glow was also centred to match the light source. Unfortunately, the sand was too high. This made the water look a little bit too shallow for dolphins and jellyfish to safely swim. Animal welfare is a high priority, even in the 3D world.
And there we have it! The 3D image for June! Now that's a Sunday well spent! Makes ridiculous amount of hours work seem quite worthwhile, if I do say so myself. Phew! Job done.
And that's that! Aside from tweaks here and there... that is the assignment completed. Looks like my work here is done. Until next time...
Captain Pineapple... away!!!!!
Assignment - June - Phase 6 : Dolphin
As the head of the dolphin was pulled from the sphere shape, a pair of eyes were added to the body. Though not a dolphin... the body is at least fishy. Another good place to save.
Fins were then added. The dorsal fin by far the easier to implement. After a failed attempt or 2 with a flattened sphere; it was several times easier to create a fun shape with the line tool and extrude it. (Sometimes, the simpler methods are the most effective...)
Assignment - June - Phase 5 : Jellyfish
Pulling the edges a little bit more to create more of a flowing jelly-like body... I had the main head of the jellyfish done. Time to test out a few textures on it... translucent shader with opacity turned down low. And there's the result! Now you can see why I pushed it in on itself: The inner segment added a little bit more to the translucency, and helped to create more of a strange pattern, than just a see-through dome.
A sphere that had the vertices pushed about here, there and everywhere and generally made a complete mess of; formed a nice blob for the 'innards' of the jellyfish. Blast that with some translucent shader and...
Now this is jumping ahead a bit. I'm afraid this was one of those "Let's try this out.. oh WOW! I'm keeping that!" moments. The clam was textured with a few simple patterns (Running a long similar lines to the coral), and a few bubbles were also made (Spheres coated with a texture that had 0 opacity and a high specular level)
I also wanted to give lighting a quick test. So, in a similar style to previous images, I placed a couple of 'omni' lights around to give the whole scene some light, and created a spotlight to act as the main source of lighting for the scene. All the lights were given a blue tint to them, as well as the environment light being given a turquoise edge. In addition, some volume fog was also added (Albeit very little. Around 0% Near - 34% far, if my memory serves me well). Not bad for a quick playabout...
Assignment - June - Phase 4 : Clam
Taking the shell shape, it was cloned and flipped. There it is! A basic clam shape! Hmm... looks a little... 'rough', for want of a better word. Needs something... what if we hit it with a little bit of 'TurboSmooth'...?
Perfect! Now that's really fixed it a treat! Talk about good luck!
Assignment - June - Phase 3 : Coral
Here's where it became "fun"... 'fun' in the sense of "Lets poke our eyes with pointy objects" fun. The task was to manipulate the trunk of coral, adding other 'branches' of coral to it... all without making any of it look phallic... but still looking like coral. This wasn't as easy as it sounded...
... a little while later. I had something that looks like this. Sorta like a kicked-in cactus. No matter. It's going to small, and there's going to be a lot of it!
Assignment - June - Phase 2 : Seaweed
Now, the weeds get stuffed with lots of bones. Why? It allows me to tweak and bend them! In other words, the weeds can now ripple as if they are moving in the water. I attempted to twist the weeds, so they were like spirals... but 3DS Max wasn't too co-operative with that... ripples it is then.
And there it is! Simple rotation of the bones now means we have a nice set of seaweed that's gently swaying in the ocean current... aww... you'd almost forget that it was incredibly slimy... Let's see how out rock looks with some of these babies on it!