The fish were a fun; if bad decision. For such a vital aspect of the ident... they really required so much work... and would only appear for a second or 2. Not the most efficient thinking, I know. But nonetheless; time to make a few fishies:
This was a neat little tactic I learnt from a few people in class (Harwood brothers... I love you!). I found a nice image of the sort of fish I wanted to model; and set that as a texture on a plane. With that on stage; I was then able to model a cuboid (Yes, a cuboid) around the picture, meaning that the contours could be followed, thus creating a realistic fish shape. As a result: cue a long 20-30 minutes matching vertices's against the original shape.
The fins were all created from splines (Also drawn against the original image). Removing the backing image reveals a pretty decent fish shape!
The next step was working on the angles of the fish to create a realistic shape all over (Not just from a side shot). Another blast of turbo-smooth took care of any uneven edges.
The final step was simply to add an eye and carve a mouth out of the vertices. Looks a bit ugly at the moment... let's add a bit of texture to it!
The first step was to add a fish eye and body texture. It took several attempts to get the skin right. I tried using textures of fish scales... but nothing worked properly. In the end; I created a blue texture with a decent specular level; and added the scales texture with a low opcaity (So the scales were less prominant and less dominating on the fish)
The fins, fortunately, were less hassle. I was able to use a segment of some fish fins for these, and dusting them with a light coating of bump map, high specular level and low opacity created a shiny, textured fin. Nice!
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